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Tower Of Old

Role

Lead Programmer

Climb fast or fall forever.

Tower of Old is a high-speed, first-person parkour platformer where momentum is everything. Race up an ancient, crumbling tower using fluid movement mechanics including slides, double jumps, boosts, and grapples all while a deadly rising force chases you from below.

Every floor brings new dangers. Narrow ledges, shifting platforms, collapsing terrain, and hostile enemies will try to break your flow and send you plummeting into the abyss. Hesitate, and the tower claims another victim.

Master your movement. Keep your speed. Reach the summit.

Key Features

Fast, momentum-based parkour movement

First-person platforming with grapples, boosts, and slides

A constantly rising danger zone that forces aggressive play

Challenging vertical level design

Enemies and environmental hazards that punish mistakes

Think fast. Move faster. The tower is waiting.

My Role - Lead Programmer
This project was developed as part of a university module. I was responsible for programming the full movement system and implementing all sound design, ensuring responsive traversal and immersive audio feedback throughout the experience.

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