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Dubble Bubble Blower
Two guns. One bubble. Total chaos.
Dubble Bubble Blower is a fast-paced, physics-driven action game where you play as a fragile bubble armed with two bubble-blasting cannons, one on each side. Every shot boosts you in the opposite direction and shrinks your size, but the right cannon also lets you grow bigger.
Balance is everything.
Shoot too much and you will shrink until you pop.
Grow too large and you will burst.
Absorb incoming bubbles, dodge hazards, and manage your size to survive.
Originally designed as a two-player co-op experience, each player controls one cannon, creating a chaotic and stressful struggle for survival as both players fight to keep the bubble alive.
Key Features
Physics-based bubble movement
Dual-cannon control system
Size-management gameplay where too small or too big means you pop
Chaotic co-op focused design
Simple concept with emergent challenge
Developer Role: Programmer and Designer
Dubble Bubble Blower was created for the Worldwide Game Jam using Unity. I was responsible for the core game concept, mechanics design, and all programming. The artwork was created by a collaborator. While the full two-player mode was not implemented due to time constraints, the project is planned for future updates.
An itch.io link is available to play the game.





