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Ryan Nicholson

Ryan Nicholson

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Join date: Nov 25, 2025

Posts (6)

Jun 15, 2026 ∙ 6 min
Web Shooter Project
Current Ideas: First one is a grappling / Web slinging system which I would easily be able to turn into a game. The game would be like those mobile web slinging games except this would be a 3D first person aim experience if it were to be turned into a game or a game where you freely swing around places or a game where you swing around but with each location to swing its a quick time event. Using different games which include a grapple like system which you can use to create a web slinging...

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Jun 11, 2026 ∙ 1 min
Procedural Generation In UE5
This blog exists entirely to show my development in understand and learning the new PCG system in Unreal Engine 5. This post is using information from a few months ago and may not be fully upto to date with most recent UE5 versions. I plan to research more into UE5's PGC and to hopefully use it in a potential project down the line. Here is an example of my current PCG setup

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Jan 11, 2026 ∙ 3 min
Tower Defense Game
Github: https://github.com/Bath-Spa-Uni-Students/TowerDefenceGame.git (Will be transfered to myself soon) Codecks: https://rectat.codecks.io/decks GDD: https://docs.google.com/document/d/1s4OGK-marcx1VkEP8GcH_uG-u6yBaJFj/edit?usp=sharing&ouid=118007878178745506413&rtpof=true&sd=true Section 1 - Development Section 2 - Collaboration Section 3 - Reflection Section 1 - Development October, 13, 2025: I added a detection system to the turret so it can now find enemies using a tag. When an enemy is...

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